Table of Contents
Crafting
Crafting allows you to make things in Vitare! At its core, Crafting allows you to use various items you own and turn them into something new that didn't exist before.
We've built Crafting to scale with time, meaning that we will continue to bring new crafting recipes and types of crafting to the game.
The Core of Any Craft
Every crafting activity in the game comes down to the same three things.
A recipe - this is what you can make. It determines what items need to go in and what you'll get at the end if you are successful.
A crafting station - this is the object you use to craft specific things. You can buy crafting stations throughout the catalog for your own lot, or use ones at another player’s place.
Time and skill - Your skill level decides what you can attempt, how likely you are to succeed, and how good the outcome is. Each crafting activity takes anything from a few seconds to a few minutes.
Starting a craft
Click on a crafting station and choose its crafting option (i.e. Serve Meals, Bake Something, Make Something). The crafting panel will open showing all of the crafting recipes for that station.
Each crafting recipe tells you how long it takes and what items you need. Anything you cannot make yet is still visible, with the reason why, so you can see what you are working towards and what you need.
Click a station and choose its crafting option (i.e. Serve Meals, Bake Something, Craft). A panel opens showing everything that station can make. Pick one and your persona will get to work - any objects or ingredients required will be consumed at the point you start crafting.
Crafting needs active effort
A craft does not happen passively while you are doing something else. Your character has to be at the station and working on it. Walk away and the craft simply pauses exactly where it is.
A paused craft stays on the station with all of its progress intact. Come back in an hour, or tomorrow, or next week, and you carry on from wherever you got to. Alternatively, other players could continue and complete it.
If you would rather do something else at that station instead, click it and choose Clear the Station. Be sure before you do because the work is gone for good.
Be aware that if you are on a lot with other players, and you pause/cancel your crafting, that someone else could also decide to finish up your crafting project and take it for their own!
Crafting Can Go Wrong
Crafting does not guarantee that you will be able to get something at the end. Whilst this is always the most likely situation, there are also ways in which things can go wrong!
A poor result
A poor result is where the outcome is simply not your best work. For example, it could mean a burnt version of a dish if you are cooking or baking. In these instances, you can still use them as normal but won't provide the same benefits (such as a hunger motive boost).
Your skill level, if applicable to a craft, will help reduce the risk of this. For example, if you are cooking level 20 and are making something that requires level 3, the risk of this is significantly reduced - though not impossible.
Total failure
There's approximately a 1 in 200 chance that something goes entirely wrong - such as a small fire at the station - and you are left with nothing at all. Your ingredients are gone and there is nothing to show for it.
Unlike a poor result, this does not get less likely as you skill up. We wanted to ensure that all players get the chance of this rare outcome, regardless of their skill.
Using Your Crafted Item
When a craft finishes, the result sits on the station and the station offers you two options.
Add to Inventory puts the object straight into your inventory, ready to place wherever you like later.
Serve/Put down, where applicable, has your persona place it into the room. This may not be available on some crafted objects if you are not the lot owner/roommate.
Selling what you make
If your lot is a Store lot, you can sell what you craft. Click something you have placed, choose Set for Sale, and name your price. Both you and your roommates can run the shop, and the money goes to whoever placed the item rather than whoever listed it.
With Store lots, you can only sell something nobody has used. With food, for example, once a single serving has gone, you can no longer sell it. This, however, does not stop you from trading it.
Speaking of trading, you can also trade your crafted items with other players. You could swap them for other furniture, V$, or just trade for free as a kind gesture.
Cooking & Baking
Cooking and Baking are the first kinds of crafting in Vitare, building on the cooking skill. It turns what you grow and buy into meals - from a quick pizza right up to a full rack of ribs.
All of the crafting information above applies, though there are specifics to cooking & baking.
Where to cook
There are two kinds of craft stations and recipes belong to different ones.
| Station | What it makes |
|---|---|
| Any Oven (excl. Cooking Money Objects) | Savoury dishes: quiches, roasts, fish and pizza |
| Baking Cabinet | Baking: cakes, pies, bagels and cheesecake |
In the kitchen, the two options for a finished dish are called Serve Meal (add into room) and ADd to Inventory.
Getting your ingredients
Ingredients come from three places.
Grow them. Tomatoes, peppers, strawberries, blackberries, pumpkins and the rest all come from your garden. See Gardening for how to get started.
Buy them. Open the shop from your lot and look under Supplies for the things you cannot grow. If you don't own a lot, you could ask another player to trade them with you!
Buy them from other players. Plenty of gardeners sell their produce at a stall, and it is often cheaper than growing everything yourself.
The Cooking skill
Your level does three things. It decides which recipes you can attempt, it reduces the risk of how often you burn something, and it makes the food you produce that little bit better.
You can also study cooking at a bookshelf, but as with every skill in Vitare, reading only takes you so far. The upper levels have to be earned at the stove.
Recipe Directory
Times are how long the craft takes with your character working at it. Burn risk is what you face at the level the recipe asks for, and it falls away as you climb above that.
| Dish | Station | Skill | Time | Burn risk | Ingredients |
|---|---|---|---|---|---|
| Pizza | Oven | 0 | 45s | 26% | Tomato, Bell Pepper |
| Bagels | Baking | 3 | 1m 00s | 12% | Dough x2 |
| Cheese Quiche | Oven | 5 | 1m 10s | 16% | Cheese, Eggs, Tomato |
| Strawberry Cake | Baking | 5 | 1m 10s | 18% | Strawberry x3 |
| Garden Quiche | Oven | 8 | 1m 25s | 22% | Eggplant, Tomato x2, Bok Choy |
| Baked Fish | Oven | 9 | 1m 30s | 22% | Fresh Fish, Lettuce |
| Chocolate Cake | Baking | 10 | 1m 35s | 24% | Sugar x2, Eggs, Milk |
| Blackberry Pie | Baking | 12 | 1m 45s | 26% | Blackberry x3 |
| Roast Chicken | Oven | 14 | 1m 55s | 30% | Whole Chicken, Potato x2, Carrot |
| Pumpkin Pie | Baking | 15 | 2m 00s | 30% | Pumpkin x2 |
| Berry Cheesecake | Baking | 19 | 2m 20s | 34% | Strawberry x3, Blackberry x2, Cheese, Sugar |
| Rack of Ribs | Oven | 20 | 2m 25s | 36% | Rack of Ribs, Tomato x2 |
Every recipe apart from Pizza also carries the small chance of ruining it entirely, at roughly 1 craft in 200.
Rack of Ribs sits right at the top of the skill, so its risk never eases off. It is a genuine test of nerve no matter how good you get!
Eating what you cook
Put a finished dish down on a table or counter and anyone can help themselves. Most dishes serve several people, so one cake will keep a party going for a while and feed hungry guests.
A burnt dish is still perfectly edible. It simply feeds you about half as much as it should have done.
Food does not last for ever once it is out. It will eventually spoil, so cook for the guests you actually have rather than filling every surface in the house!